BOGAR, RIVALDO (2024) PERANCANGAN GAME 3D EDUKASI PROGRAMMING UNTUK MENINGKATKAN PEMAHAMAN DAN MINAT MAHASISWA FILKOM DI UNKLAB. Undergraduate thesis, Universitas Klabat.
Perancangan_Game_3D_Edukasi_Programming_untuk_Meningkatkan_Pemahaman_dan_Minat_Mahasiswa_FILKOM_di_UNKLAB[1] (1) - Natanael T. Darimpalo.pdf
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Abstract
ABSTRACT
In the rapidly evolving digital era, programming has become an essential skill that is often deemed
challenging by students, particularly at UNKLAB. Limitations in understanding programming
concepts and less engaging teaching methods pose obstacles in learning. To address these issues,
this research aims to develop an enjoyable and interactive 3D educational programming game
named "CodeQuest," designed to enhance students' understanding and interest in programming.
This game employs a 3D environment to create a more realistic and enjoyable learning experience
where students can interact with objects and characters while learning programming concepts. The
use of this game in education is expected to motivate students to learn programming and develop a
better understanding of abstract concepts. This research will contribute to the development of
effective and engaging programming learning methods for FILKOM UNKLAB students.
Keywords: Students, Programming, 3D Educational Games, FILKOM UNKLAB, Learning
Methods
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Subjects: | T Technology > T Technology (General) > T201 Patents. Trademarks T Technology > TA Engineering (General). Civil engineering (General) |
| Divisions: | Faculty of Computer Science > Informatics |
| Depositing User: | Library UNKLAB |
| Date Deposited: | 15 Feb 2024 03:13 |
| Last Modified: | 15 Feb 2024 03:13 |
| URI: | https://repository.unklab.ac.id/id/eprint/155 |
